Thursday, November 1, 2012

Diablo 3 Demon Hunter experience: equipment recommended


Weapons:

Again in most of the people will choose the two-handed weapon can be equipped with a quiver, controversy again look directly at the bows and hands crossbow, the most obvious gap in the IAS, with the passive skills, bows plus% injury to hands crossbow critical damage, this part I can not give more comments, I chose hands crossbow personal views and play there will be different results.
 
How to optional?

Equipment selection, my approach is all the agility and physical-based, I started so slowly down the selection, probably pick a range, select a price they can afford, and then up or down to find someone anxious to sell low prices, and do not in order to increase the buy point of agility or physical loading.
 
Optional direction

First do not take into account that I want to be more than good, because nobody can time to locate (unless you want to use diablo 3 gold stack), but they should not be spending money on a little property, your attack is not fact, that little change!
 
I recommend to put its own budget list to find by AH (can now find 6 is a lot easier), if you see more than the budget within better fitted, the price gap is not too large, they can greatly increase DPS, it can save money to buy, some people may say, how can there be so earn money, I had served in the U.S. brush Warriors a day, brush 2 ~ 300K d3 gold was very happy ... as long as I remember to be able to make money like! Maintaining a good mood!
 
Critical chance How much is enough? A hundred paces need to do?
 
It to the current 1.04 version, critical chance low bids on 40%, but not necessarily just because of the equipment qualities have raised Gold production also increased, there are more selective for players just getting started. If high, how high it? Of course, some people say the higher the better, that's right! But when you reach a benchmark, you go DPS will indeed increase, break out the effect of not so significant.
 
I play 50% no longer held a hundred paces, and to select other passive to assist other skills, some greatly, the higher the more it is to open fewer jump to 100% of the time on this part can not give more comments, the feeling of everyone playing together, so long as to find their favorite play is like ︿ ︿
 
The whole anti-attacks in the end is important and unimportant?

In fact, a lot of people on the version recommended by 200, 300 or even 500 have, if the funding is very thick course, the higher the better, but to realize that that you to try again before the monster nearly killed, rather than the monster close to the station When the target is in place, then you then monster killed!

Add some problems

Heliconia lion recently produced many, many people will choose the 2-hole, a little better with agility, but! The white DPS generally choose between 8 to 900, this is not that bad, but to the skills output will look at the weapons DPS injury, when your basic attack is too low, the burst number would not be so beautiful, if the budget is not so high to be able to select the break over 1000 DPS +2 hole Heliconia, you can choose 1200% injury have more agility critical chance +1 hole and do not like about this part because of the price of each server, so I will not comment, nor hope to do more inference helpful.

Attack speed

The attack speed is a difficult choice and more controversial part of IAS skills, the same is not much to comment, because each person play different, I believe the fight will feel different.

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