Friday, December 28, 2012

Improvements dungeon Fractals of the Mists



    I would like to tell you about two upcoming changes to the dungeon Fractals of the Mists - reconnect and group level.(1)                                        



    At this point, if one member of the group throws out of the game, he can not join the group again, which causes a lot of inconvenience to the player as well as the whole group. Our new system will allow players to re-emitted to join a group and go back to the dungeon. We understand how this situation can be frustrating and would like to apologize for the delay in this patch. Guild Wars 2 Gold

We also made some changes to the system of limiting the level of the group. At the moment, players joining the group, limited the lower level of fractals in the group. This makes the search of a problem for players with a low level of fractals, so we changed the level of restriction to allow players of different levels to play with fractals. When creating a group, players can choose any level of fractals, up to the highest in the group. After passage of fractals, all players are equal or lower than the level selected will receive the same level of fractals. All players above level selected will receive karma, but their level of fractals not improve. Awards for fractals will depend on the individual level of fractals player, if its level is equal to or below the selected startup. For example:

Player 1 (fractal level 2)
Player 2 (fractal level 21)
Player 3 (fractal level 21)
Player 4 (fractal level 21)
Player 5 (fractal level 53)
Player 2 gathers a group and select fractal level 21. After passage of fractals results are as follows:

Player 1 (fractal level 3)
Player 2 (fractal level 22)
Player 3 (fractal level 22)
Player 4 (fractal level 22)
Player 5 (level remains at 53, but gets karma for help)
The objective of this system is to allow all to play together.
We plan to introduce these two improvements towards the end of January.

Thank you for what you are playing with us.(2)Buy Guild Wars 2 gold











Monday, November 5, 2012

Saturday, November 3, 2012

DNF players develop the 10 negative phenomena in the game


NO.10 obsessive-compulsive disorder

The most obvious example, saw the same total professional players approached equipped bar and the contrast point to open, it was shot in it?

This phenomenon stems from childhood parents like comparison with others, years-long compulsory contrast cause we are used to this kind of life, always in contrast to the state, want to relax? Find ways by yourself.

NO.9 loneliness

Worked hard three or four years to open the Friends bar was surprised to find how I only have two friends often on-line are, but also did not say a few words, this time heart unspeakable pain.

This is also used to explain this, the lives of all discord caused.

NO.8 horn battle

As civilians, we are often able to see the horn count of thousands of others, ridicule in his mouth while his heart was thinking if I have so much money just fine ...

NO.7 looking for excitement

We usually can not bear to part with their money to buy the red and blue pills, but once encountered Kelly intensive machine will go crazy, tens of millions to tens of millions of threw in, say cherish life, away from Kelly, but do almost none.

Cause or the pressure of life, thought to play a DNF game will be able to relax the body and mind, but I do not know, this is just real life wear the mask of another society., The game also lets you breathless. Finally, find excitement led to a lot of portraits reality gambling, like to find Kelly gambling.

The NO.6 pseudo language barriers

Others figure to chat with you, but you always habitually played simple "......" "" "Well." Always feel something to say not to export.

That is because you got used to the cold, to adapt to the cold, do not care about the things around them, bothers the cause of life, want not too late to change now, a little bit of yourself to open up, try more than friends and loved ones around, This must change, especially in the 14-20 year-old adolescents

The NO.5 excessive pursuit of perfection

See others with slight mistake on the scold, the general requirements of a perfect match, do not allow a little mistake, I believe we all encountered.

NO.4 not understand Share

Next question, I am sure you have experienced, said the good abyss flour dividends, how many get set for myself, and dividends do? You even if everyone is a little ah, do not need to do not say a word and ran right? why also I pulled into the blacklist? such behavior directly cause you to lose the opportunity to make friends, saying extremely rational "a friend is one less enemy.

NO.3 not want to quit

"I never do not want to quit the game, ah, how is it?" The game is like magic generally afflicts you, you obviously want to leave, but do not know is what has been holding you will not let you go.

NO.2 find a girlfriend

In this world full Shemale, some hungry households also lonely and want to find the other half ... then, darling, dear, and so in the game, think about the nausea, the real world can not meet these guys?

NO.1 hit the computer, hit the keyboard

Berserker-like performance action to tell you I am very angry type, in fact, this should be very small.

Reasonable arrangements for the game, enjoy a healthy game of life.

Thursday, November 1, 2012

Diablo 3 Demon Hunter experience: equipment recommended


Weapons:

Again in most of the people will choose the two-handed weapon can be equipped with a quiver, controversy again look directly at the bows and hands crossbow, the most obvious gap in the IAS, with the passive skills, bows plus% injury to hands crossbow critical damage, this part I can not give more comments, I chose hands crossbow personal views and play there will be different results.
 
How to optional?

Equipment selection, my approach is all the agility and physical-based, I started so slowly down the selection, probably pick a range, select a price they can afford, and then up or down to find someone anxious to sell low prices, and do not in order to increase the buy point of agility or physical loading.
 
Optional direction

First do not take into account that I want to be more than good, because nobody can time to locate (unless you want to use diablo 3 gold stack), but they should not be spending money on a little property, your attack is not fact, that little change!
 
I recommend to put its own budget list to find by AH (can now find 6 is a lot easier), if you see more than the budget within better fitted, the price gap is not too large, they can greatly increase DPS, it can save money to buy, some people may say, how can there be so earn money, I had served in the U.S. brush Warriors a day, brush 2 ~ 300K d3 gold was very happy ... as long as I remember to be able to make money like! Maintaining a good mood!
 
Critical chance How much is enough? A hundred paces need to do?
 
It to the current 1.04 version, critical chance low bids on 40%, but not necessarily just because of the equipment qualities have raised Gold production also increased, there are more selective for players just getting started. If high, how high it? Of course, some people say the higher the better, that's right! But when you reach a benchmark, you go DPS will indeed increase, break out the effect of not so significant.
 
I play 50% no longer held a hundred paces, and to select other passive to assist other skills, some greatly, the higher the more it is to open fewer jump to 100% of the time on this part can not give more comments, the feeling of everyone playing together, so long as to find their favorite play is like ︿ ︿
 
The whole anti-attacks in the end is important and unimportant?

In fact, a lot of people on the version recommended by 200, 300 or even 500 have, if the funding is very thick course, the higher the better, but to realize that that you to try again before the monster nearly killed, rather than the monster close to the station When the target is in place, then you then monster killed!

Add some problems

Heliconia lion recently produced many, many people will choose the 2-hole, a little better with agility, but! The white DPS generally choose between 8 to 900, this is not that bad, but to the skills output will look at the weapons DPS injury, when your basic attack is too low, the burst number would not be so beautiful, if the budget is not so high to be able to select the break over 1000 DPS +2 hole Heliconia, you can choose 1200% injury have more agility critical chance +1 hole and do not like about this part because of the price of each server, so I will not comment, nor hope to do more inference helpful.

Attack speed

The attack speed is a difficult choice and more controversial part of IAS skills, the same is not much to comment, because each person play different, I believe the fight will feel different.

Tuesday, October 30, 2012

1.0.5 version and the answer of monster damage magnitude


One player said yesterday during the game, he has been excessive damage, it seems the previous day higher. Many players also said they encountered the same problem over the weekend. Lylirra said that in addition to the before the BUG repair, Blizzard did not make any adjustments on the damage.

Original post:

I would like to thank the players describe their gaming experience, as well as the monster after monster strength to start injury issue to our attention. We are very grateful that you let us know these problems affect the game.

However, we have investigated the problem and found that the the monster hurt proportion each monster strength bonus and no changes, they are correct values. These values are listed with this post. For reference, our internal testing environment and the official server have done several tests, everything works fine.

We will continue to monitor this post and you reported at the weekend, and the need to respond to. Please note that if you encountered a bug in the game, go to the BUG reporting Forum released a report so that our quality assurance department investigation.

Original post:

So you want to say that we are all nonsense? I did not visit this forum, but some things have changed. 1.0.2, I started to play, but after I started playing again Blizzard is, as always in this bureaucratic jargon. I will remember next patch to the last and continue. You killed the game for their own greed.

According to our test, the damage has not changed. However, as I said, we will continue to monitor the issues affecting your gaming experience and long posts this weekend.

Original post:

I'll outline it, Blizzard beginning 1.0.5 mistaken damage, so they released an online repair, then 1.0.5a released.

Originally 1.0.5a should fix some BUG. But directly broke the last line repair and return to the state of the early release of 1.0.5.

This is what we tested, we present data analysis that there is no evidence that 1.0.5a "broke" or restoration to the online repair. The online repair adjustment Damage monster damage is currently open monster strength.

We are not saying we are all delusional disorder or different experience report is wrong; we just said (according to our data at hand the) each monster strength level, the monster's damage increase the proportion of correct, until Tuesday so far do not have any change.

So, even if there is no evidence that this is a bug, we will continue to monitor the reporting and feedback of the weekend, and the possible investigation.

Saturday, October 27, 2012

The most suitable equipment to followers properties


The most suitable equipment to followers properties
Thieves to be an example.

You give him what equipment / attribute? MF? GF? Injury / main attributes?

I do not think mercenary is a good damage output source, but my equipment is also very poor so he did not clear.

I like to rogue of a possible ice attribute bow, but as long as there is an elevated things I will give them. Although, many, many people think that MF is a very important attribute, so I may also change views.

Friday, September 21, 2012

Diablo 3 1.05 Mercenaries is to strengthen the weakened discussion

People in tangled passive, right? Haha, Nerf everyone with the skills, the people with the skills and Buff did. This is the the blz approach to let you tangle, just to let you fight to fight for a few percent of the pros and cons of every day forum. This is a good game thing ...

No bullshit, various Build a variety of Buff and Nerf how to say have not utterly unified opinion. But from another point of starting to make things simple: demand analysis. We get the Build Lane and equipment directly to what? (Indirect, such as boredom, ah, for example, like to show off the first overlooked while ......)

1. Farm equipment: Farm equipment requirement is high efficiency, MF, defense decent dps ensure efficiency on the line. Moment, enhance Players X only enhance the MF. In other words, if you have a 375 the MF after you play Players 3 on the line, why do you want to play the Players 5? Tangled maybe not as good as the Players 5-for-the few pieces MF mounted in Players 1 efficiency. Guiding ideology, the skills and equipment necessary to: ensure the running speed (acceleration such as wings, such as the strategic advantage tumbling), to ensure almost full mf ensure the defense to almost die, remaining the the dps higher the better.

Challenging and difficult, players 10 a difficult boss Purgatory machine. Wanted to the blz does not it purgatory machine design is too simple, the initial wear MF play purgatory machine unrealistic. Chennai Flying Level plus full combat equipment. At this time, the guiding ideology, the defense is certainly not enough. The early sacrifice dps heap anti defense force compliance to want dps. At the same time, it is speculated that may probably hit the purgatory machine when the team is more simple than solo, or team play when everyone has their own fall short team than solo good skills but also on the team Buff.

3. Sorts of stuff, panel Party, they have their own values, without others comment.......

Well, then how in the case of 1 and 2 to select the skills it?

The first one is that we are more familiar with the fast-paced, Watchtowers type of entry into force of the slow are tasteless. Arrow multiple or elements enough seconds mobs, and then the monomer elite ago with a roll, or the panel 150,000 ball of pure electricity will be able to fight the elite, can now consider spiked trap, cluster, etc.. But for such hatred is a bit uncomfortable, or to bring bat or chase bite Arrow single point, that pet with wild boar. Wings will bring, tumbling + strategic Paolu blood cells back to hate, last a passive look election not the perfection of the high cost, because of the lack of defense, or pick a better dps to the inside. Active position in the rest of the preparation (no Na sets) evaded plus A Fan of Knives, arrows and the like inside the election.

Paolu skills also can consider giving up the rolling wings runes changed to 5 seconds and 30% running speed, so passive savings out of a perfectionist can choose. But no roll of wear strange sometimes a little dangerous. Active and more can be considered a double blast of arrows + knife fan side change wild boar plus anti. The the usual elites electricity ball or the multiple sweep and then pick something close arrows a knife fan leave ... just do not know is not too brittle.

The second thing early dps is certainly not enough. The old idea is to cluster bombs, and opportunities for kite more, in order to ensure that the hits to set the body traps. Or classic Build Two months ago, the left-old partner phagocytic bone fragments, and then the wings, ready, wild boar or bat, passive perfect, throwing, calm or specialization.

1.0.5 spikes traps * 6, so every three traps Rune maybe also close to the cluster of explosive, unlike lost a trap to run two seconds before the bombing to continue to put. Can be considered a left-hatred generated technology, then right trap * 3, wings, preparation, wild boar, outpost. Passive perfect the the trap tuning and anesthesia trap. So a bit like Yingkang flow plus defense almost gifted Qi, but low hit number did not hit the back thanks to five seconds wings covering, do not know can not withstand. Weapons if a little blood-sucking is estimated to be very comfortable.

Evaded plus A that due to their own low damage, cost-effective 4 precepts as a waste only get three seconds of a 50% defense skills, according injury-free and consume very value of a grid. But the problem is that this thing accounted of gcd hands crossbow it will be very painful, can only bow and anger gun.

Can be seen, Farm mobs mainstream upgrade Build, Build basic no change and the previous classic cluster 1.0.5 new Buff skills skills want to go into is not easy. Pet bat utilization is too high, the current can replace hatred generated technology to maintain throughout multiple electric ball, complement lack hated to eat the ball. The standard cluster Build cluster bombs can not hit close target, only to run up. When passive recovery hate accounted for most of the bat is not a good replacement. At running the most efficient tumbling 1.0.5 is still the longest legs choose want efficiency Farm attack can low anti low but not low running speed hey ...

The most anticipated 6 trap 3 outpost tower defense flow performance of the Build Welcome harmonious discussion.