Friday, September 21, 2012

Diablo 3 1.05 Mercenaries is to strengthen the weakened discussion

People in tangled passive, right? Haha, Nerf everyone with the skills, the people with the skills and Buff did. This is the the blz approach to let you tangle, just to let you fight to fight for a few percent of the pros and cons of every day forum. This is a good game thing ...

No bullshit, various Build a variety of Buff and Nerf how to say have not utterly unified opinion. But from another point of starting to make things simple: demand analysis. We get the Build Lane and equipment directly to what? (Indirect, such as boredom, ah, for example, like to show off the first overlooked while ......)

1. Farm equipment: Farm equipment requirement is high efficiency, MF, defense decent dps ensure efficiency on the line. Moment, enhance Players X only enhance the MF. In other words, if you have a 375 the MF after you play Players 3 on the line, why do you want to play the Players 5? Tangled maybe not as good as the Players 5-for-the few pieces MF mounted in Players 1 efficiency. Guiding ideology, the skills and equipment necessary to: ensure the running speed (acceleration such as wings, such as the strategic advantage tumbling), to ensure almost full mf ensure the defense to almost die, remaining the the dps higher the better.

Challenging and difficult, players 10 a difficult boss Purgatory machine. Wanted to the blz does not it purgatory machine design is too simple, the initial wear MF play purgatory machine unrealistic. Chennai Flying Level plus full combat equipment. At this time, the guiding ideology, the defense is certainly not enough. The early sacrifice dps heap anti defense force compliance to want dps. At the same time, it is speculated that may probably hit the purgatory machine when the team is more simple than solo, or team play when everyone has their own fall short team than solo good skills but also on the team Buff.

3. Sorts of stuff, panel Party, they have their own values, without others comment.......

Well, then how in the case of 1 and 2 to select the skills it?

The first one is that we are more familiar with the fast-paced, Watchtowers type of entry into force of the slow are tasteless. Arrow multiple or elements enough seconds mobs, and then the monomer elite ago with a roll, or the panel 150,000 ball of pure electricity will be able to fight the elite, can now consider spiked trap, cluster, etc.. But for such hatred is a bit uncomfortable, or to bring bat or chase bite Arrow single point, that pet with wild boar. Wings will bring, tumbling + strategic Paolu blood cells back to hate, last a passive look election not the perfection of the high cost, because of the lack of defense, or pick a better dps to the inside. Active position in the rest of the preparation (no Na sets) evaded plus A Fan of Knives, arrows and the like inside the election.

Paolu skills also can consider giving up the rolling wings runes changed to 5 seconds and 30% running speed, so passive savings out of a perfectionist can choose. But no roll of wear strange sometimes a little dangerous. Active and more can be considered a double blast of arrows + knife fan side change wild boar plus anti. The the usual elites electricity ball or the multiple sweep and then pick something close arrows a knife fan leave ... just do not know is not too brittle.

The second thing early dps is certainly not enough. The old idea is to cluster bombs, and opportunities for kite more, in order to ensure that the hits to set the body traps. Or classic Build Two months ago, the left-old partner phagocytic bone fragments, and then the wings, ready, wild boar or bat, passive perfect, throwing, calm or specialization.

1.0.5 spikes traps * 6, so every three traps Rune maybe also close to the cluster of explosive, unlike lost a trap to run two seconds before the bombing to continue to put. Can be considered a left-hatred generated technology, then right trap * 3, wings, preparation, wild boar, outpost. Passive perfect the the trap tuning and anesthesia trap. So a bit like Yingkang flow plus defense almost gifted Qi, but low hit number did not hit the back thanks to five seconds wings covering, do not know can not withstand. Weapons if a little blood-sucking is estimated to be very comfortable.

Evaded plus A that due to their own low damage, cost-effective 4 precepts as a waste only get three seconds of a 50% defense skills, according injury-free and consume very value of a grid. But the problem is that this thing accounted of gcd hands crossbow it will be very painful, can only bow and anger gun.

Can be seen, Farm mobs mainstream upgrade Build, Build basic no change and the previous classic cluster 1.0.5 new Buff skills skills want to go into is not easy. Pet bat utilization is too high, the current can replace hatred generated technology to maintain throughout multiple electric ball, complement lack hated to eat the ball. The standard cluster Build cluster bombs can not hit close target, only to run up. When passive recovery hate accounted for most of the bat is not a good replacement. At running the most efficient tumbling 1.0.5 is still the longest legs choose want efficiency Farm attack can low anti low but not low running speed hey ...

The most anticipated 6 trap 3 outpost tower defense flow performance of the Build Welcome harmonious discussion.